About me
Hello! I’m Oscar Simmons a junior designer that studied for a double diploma in Games Design and Production (AIE), I’ve been playing game for most my life and have only been interested in making a career of making game in 2023 when I started studying at AIE.
Skills
Unreal 5/ unity
GitHub/ perforce
daily scrums and production logs
Strengths
Communication and Team work
Open minded
Sound design
level design
Idea generation
My Contacts
Email: simmonso553@gmail.com
Phone number: 0424 838 919
Projects
GhostoGraphy
Genre: Atmospheric Explorations game
In GhostoGraphy, you play as a young broke photographer, that’s down on his luck but after winning an old mansion in the lottery and investigating said mansion, his trapped and forced to help the ghosts of the manor move on.
Dwarfs Forge
Genre: Puzzle, Escape game
In Dwarfs forge, you play was a dwarf exploring an abandoned to uncover the mysteries of what happened and to retrieve the long lost hammer of the giants that had been lost in the mines.
Console Commanders
Genre: Puzzle game
Project overview
this game was made for an assessment called production for client which we were given a month to produce a game under a specific brief, under the idea that its freelance work for a client.
my idea for the game was an old unfinished value game with console commands that the player must uses to get through puzzles and there environment with ideas that the game has had multiple player go through it before you “the cake is a lie” style Easter eggs.
Quest Giver
Genre: Mobile, arcade game
Project overview
the idea for the game was that you were a guild master giving quests to adventurers that enter your guild, you would give quests to adventures that match that quest, so thief quest would be going to the rouge or the protection quests being given to the knights etc.
you would earn gold from this and use that gold to buy upgrades to your guild and expanding what adventures you get and what quests you can give out.
I first made the game in machinations which I got working with the base mechanics and stretch goal very quickly to where I had extra time to translate it to a unity project, intended for a mobile platform.